Skills and spells
There are 185 things a character can learn in Alora, and all of them are learned the same way: by practice, at a trainer.
Spells that come in prisms are on their own page: prism spells.
Spells
- AlertnessAlertness renders the target resistant to the sleep spell.
- Animate deadAfter a mobile has been killed, the magic user has the ability to animate the corpse of the recently deceased mob.
- Antimagic shellAntimagic shell makes the target more resistant to all magic, including helpful magic.
- Aqua breathThis spell allows you to breath in water areas and underwater.
- ArmorWearing armor decreases your ability to avoid getting hit (Lowers Mobility), but allows you to brush off damage (Increases Dam Reduction (HELP DAMRED)).
- Astral walkAstral walk carries you in a flash of light to the room where your target is.
- BaneThis spell makes the target susceptible to the added elemental rune.
- BlessThis spell improves the attack roll and willpower save of the target character.
- BlindnessWhen you are blind you cannot see the room, your inventory or other people, and you suffer an attack roll penalty.
- Change sexThis spell changes your own sex for a while.
- Charm personThe charm spell, if successful, will place the victim (only mobs, attempts to charm other player-characters may incur the wrath of the gods) under your control for the duration of…
- Conjure elementalConjure a powerful elemental to your aid.
- Control weatherControl weather leans on the sky over the area you stand in.
- CurseThis spell reduces the character's attack roll, and willpower save.
- Detect invisThis spell enables the caster to detect invisible objects and characters.
- DigestingThis affect shows up for any magical effects you might be experiencing from digesting something.
- Dispel magicThis spell dispels magical affects on the victim.
- Eldritch sphereThis powerful spell increases your resistance to both magical and non-magical attacks.
- Embrace of AlexisAlexis is the guardian angel who folds her wings about those who leave the game.
- Faerie fireThis spell lowers the target's mobility (5 per Effect rune) and stops it from hiding or sneaking.
- Faerie fogThis spell reveals all manner of invisible, hidden, and sneaking creatures in the same room as you.
- FarsightFarsight shows you the room your target is in, as though you stood there and looked: the place, and who and what is in it.
- FearThis spell causes the victim to temporarily fear the caster, making them cower in fear (and attack less often).
- FloatThis spell (base rune raidho) enables the target character to levitate.
- FlyThis spell (base rune ehwaz) enables the target character to fly.
- Haste
- Hit regenHit regen is not a spell anyone learns.
- InfravisionWith infravision you make out living creatures by their warmth where it is too dark to see.
- Inner peaceInner peace lets you attain perfect mental balance.
- InvisThe invisibility spell ('invis' for short) makes the target character invisible.
- Mana regenMana comes back by itself with every tick, and fastest when you sit, rest, sleep or meditate (HELP MEDITATE).
- Manadrain
- Manaspring
- Move regenMove regen is not a spell anyone learns.
- Pass doorThis spell enables the caster to pass through closed doors.
- PoisonThis spell reduces the strength of the victim, as well as reducing the victim's regeneration rate.
- PortalThese spells allow the very shape of space and time to be warped at the caster's bidding:
- PotionPotions are magical concoctions that you can drink or throw at your enemies.
- Psionic blowThe best attack spell for a psionicist, psionic blow allows you to BLAST your enemy with the full force of your mind.
- Psychic armorAllows the psionicist to shape a mental barrier around his body, making him resistant to magic.
- Rancor shieldRancor Shield conjures an encompassing shield of magic which will return the attacks of your enemy depending on the elemental rune added.
- RecuperatingWhen the Regenerate spell, or healing of the same kind, mends a critical wound, the body needs time to catch up with it.
- ResilienceResilience renders the victim resistant to draining attacks.
- SagacityThis spell increases your wisdom for its duration.
- ScryThis spell will allow the character to scry (look) in to nearby rooms.
- ShapeshiftAllows a caster to transform into a beast.
- Shield
- SleepThese commands change your position.
- Slow
- SoulbindThe soulbind spell allows you to convert the soul of a target into an elemental rune.
- ThornsThorns surrounds you, the caster, with a shield of thorns that strikes back at melee attackers.
- Time flowTime flux warps space-time around you, so that you act faster than the world about you.
- True sightTrue sight confers the recipient with a very brief immunity to blindness (from attacks such as gouge or the blindness spell itself).
- Unravel defenseThis spell renders the victim susceptible to both magic and nonmagic attacks.
- ValianceThis spell increases your perseverance when you are on the verge of losing consciousness.
- VigilanceThe vigilance spell improves the reflex savingthrow of the target.
- WardMakes the target resistant to the added elemental rune.
- WarmongerThe warmonger spell bestows the target with the spirit of a warmonger, increasing their size, strength, and their resistances to blunt, slashing and piercing weapons for a short…
- WeakenThis spell reduces the strength of the victim.
- WebWeb is not a spell players can learn.
- Wildsurge
Skills
- AeromancyAllows the use of air runes.
- Aggressive styleThis style of combat allows a fighter to strike more effectively, but leaves many holes in his defenses as well.
- AidAid brings a stunned or badly wounded (incapacitated or mortally wounded) player back to their senses with 1 hit point.
- AlchemyThe alchemy craft allows creation of potions, as well as the coveted Tincture of Transmutation.
- AppraisalDuring their travels, Bards learn about many items in lore and legend.
- BackstabA backstab is a method of attack, that only rogues (including multiclassed rogues) can use, and which inflicts a tremendous degree of damage on unsuspecting victims if successful.
- BarrageThe ranger barrage skill a range weapon is shot multiple times at the same target.
- BashBash slams into your opponent to knock them down.
- Berserk styleGoing berserk sends the warrior into a frenzied state, increasing damage inflicted upon the opponent and increasing speed.
- BiteBite is a vampire skill which can only be used once combat has begun.
- BloodletA vampire which is itself sated on blood may open his own veins to drain a small amount of the vitae for the consumption of a more needy comrade through the use of bloodlet.
- Brass instruments
- BrewAnyone with the brew skill (Clerics, Druids, Mages and Psionicists learn it) can brew a potion from a prism they carry, provided an empty flask is in their inventory.
- ChargeCharges into your enemy causing damage, a moderate balance penalty, and stunning them for up to 2 seconds.
- CircleCircle combines a rogue's sneak attack with a number of quickstep manoeuvres.
- Claw
- ClimbThis skill enables you to climb into and out of rooms that require it.
- Concentration
- Conjure prismThis skill allows a spellcaster to create a prism for spellcasting, Prisms of complexity 10 or lower are free.
- CookThis allows you to prepare numerous dishes by combining ingredients.
- Defensive styleThis style emphasizes the deflecting of blows from an enemy.
- DetrapRooms, doors, and even items can be trapped.
- DigYou can dig and bury items through the use of the dig skill and bury command.
- DisarmDisarm is an auxiliary fighting command to attempt to disarm your opponent.
- DodgeDodge is a skill which assists in the evasion of incoming attacks.
- Dominate
- DoorbashThis skill can be used to effectively bash open doors.
- Dual wieldCharacters with this skill are able to wield two weapons at once, provided he or she is capable of holding each one in a single hand.
- ElbowWhen your Elbow lands, it damages your opponent's torso.
- EmpathyEmpathy raises your perform level and your maximum momentum for ALL songs, by 1 plus 1 per 10% skill.
- Empower augmentationIncreases the damage of arrow, cone, fist, distort, breath and mind thrust by up to about 32%, IF the spell is augmented with an element rune.
- EncoreSwitching songs halves your momentum.
- Enhanced damageThis skill increases the damage you inflict when attacking.
- EquilibriumHeavy armor and weapons used in a warriors combat training give them exceptional skill in finding their equilibrium more quickly.
- Evasive styleThis style of fighting focuses on the art of dodging and parrying blows.
- ExileThe exile affect suppresses any sanctuary effects for a short duration.
- FeedVampires require copious amounts of blood to function properly, and often the small puddle remaining after a kill is insufficient to satiate the Hunger.
- Feral rageCharacters with feral rage (such as orcs) burst into a rage when they drop below 20% of their maximum hit points.
- FinaleFinale causes the song to finish on a high note, consuming accumulated momentum to apply a special effect.
- GeomancyAnyone can cast earth runes.
- GeomythicsAnyone can cast crystal runes.
- GougeGouge is no longer a separate command.
- GripThis skill is automatic, once practiced.
- HaggleHaggle decreases the cost of buying items in shops by using certain bargaining tricks.
- Headbutt
- Heavy armorThe skill heavy armor lowers the AC penalty for wearing stone and metal armors.
- Hide
- HydromancyHydromancy gives the caster a finer range of control over elemental water and ice.
- Instrument cleaningThe more skill you have in clean, the better you are at cleaning it.
- KickWhen your kick successfully lands, it inflicts damage on your opponent.
- Kinetics
- KneeWhen your Knee successfully lands, it inflicts damage on your opponent.
- Light armorYour light armor skill decides how much of the protection of cloth or skin armor you actually get.
- Mana conservationYou are trained in conserving mana.
- MeditateMEDITATE puts you into a trance in which you regenerate mana each tick.
- Medium armorYour medium armor skill decides how much of the protection of wood, fur, leather, scale and bone armor you actually get.
- Mistwalk
- MountMount is a skill, which allows you to mount certain mobs.
- Mounted archery
- Mounted chargeA paladin on a mount opens a fight by riding the enemy down.
- Mounted combatWhen mounted on an egg-born pet you get a HR/DR bonus, depending on you and your pet's level.
- MultistrikeAdded skill 'multistrike'.
- Musical loreYou have performed the most intense and obscure musical studies, which has increased the effectiveness of your songs significantly.
- Nature armorYour nature armor skill decides how much of the protection of natural (non-metal) armor you actually get.
- OccultAllows for the use of scourge runes.
- ParryParry helps you ward off incoming attacks while you wield a melee weapon.
- PeekThis skill shows you a character's inventory when you look at a character.
- Percussion instruments
- Pick lockPICK can open a lock without having the key.
- Poison weaponAnyone can dip a weapon, gloves or throwing items into poison with DIP; the poison weapon skill (learned by most classes) makes you better at it.
- PunchWhen your punch successfully lands, it inflicts damage on your opponent.
- Pyromancy
- Quick drawEquipping items DURING COMBAT causes an action delay of 2 seconds!
- RescueOnce you start a fight, you can't just walk away from it.
- Ride-by attack
- RunningThis is a passive skill, when practiced, that increases your movement speed by +10 feet; permanently.
- SalvageSALVAGE is the same command as HARVEST.
- SanctuarySanctuary conjures an encompassing shield of magic which will halve the damage you receive from most attacks.
- ScanThis skill enables you to scan for one or more rooms in the direction specified, dependent on the percent to which the skill is practiced, and the type of area you are in.
- Scribe
- SearchSometimes not all there is to find is in clear view.
- Shields
- Slice
- Sneak
- Song
- Soul soothingThis skill augments the Cleric's ability to heal via the spells heal and salve, by soothing the soul as well as healing the body.
- Spell masteryYou have taken every second of your spare time reading the more controversial and obscure magical texts.
- SpinSpin is a skill that causes a fighter to twirl around and hit all the opponents around them.
- SpotPassive skill which enables player to detect hidden and/or sneaking players or treasure.
- Standard styleThis style is both a balance of offense and defense, giving neither a fighter nor his enemy an advantage in battle.
- StealDue to PvP abuse, steal is disabled.
- StingA very weak healing spell.
- String instruments
- Stun
- Sylvan bondAllows the use of plant/nature runes in spells.
- Tail
- TheologyAllows the use of divine runes.
- ToxicologyAllows the use of poison runes.
- TrackTrack will assist you in tracking down a mob or player anywhere in the world (within a distance that grows with your level and skill), giving you his/her/its general direction.
- TrampleYou are skilled in letting your mount trample your enemy, kicking him/her down on the ground and doing damage relative to your mounts size.
- TumbleTumble is a high-level thief skill for the evasion of incoming attacks.
- TuneTuning an instrument adds a perform bonus (see 'HELP PERFORM BONUS') to an instrument based on your skill.
- Vocal instruments
- Wind instruments
Dark Legacy