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All the kinds of people

Alora was peopled carelessly, by too many gods. The game counts 38 kinds of people in it, sorted into 9 kin, and each is described here as the game describes it to someone about to be born.

Of the 601 characters played in the last year, more were Pixie than anything else: “A winged race, small of stature and with keen minds.”

Humankin

Highly adaptive and populous race, dominate Alora.

Humans are the most widespread people of Alora. They are highly adaptable and do well in any class. Next to the common imperial humans live the telepathic Zion and the ancient, blue-skinned Phasians.

Every one of them: automatically speaks common.

NameLast year
Imperial HumanAdapted to life in the crowded cities.21
PhasianArchaic, immune to pillar sickness, blueish skin.12
ZionA race of telepaths.89

Dwarfkin

Short, hardy and hairy; often cantankerous in personality.

Dwarves are an older race than humans, and their physical characteristics differ quite a bit. They are short, stocky individuals, with huge amounts of stamina and strength, though they aren't very dexterous. They're a long-lived race and tend to live out their entire life, as long as someone or something doesn't outright kill them. They are mostly known for a stubborn attitude, and a general disregard for other races, preferring their own kind. They are proficient miners and have a love for the riches of the earth, and build most of their trade upon this. Due to their underground nature from long centuries of mining, they have the ability to see infravision. They're height averages from four and a half feet to five feet, with dusky complexions and thick torsos and limbs. They are rather hairy, and both men and women wear and take pride in their beards, which is often used as a symbol of status in their culture. They're the most technologically advanced race.

Every one of them: automatically speak common and dwarven; infravision.

NameLast year
Gray DwarfSurly and emaciated evil natured dwarves.1
GerpHard blue-purplish stone skin, can eat anything.16
Gully DwarfAnguished dwarves, durable but incredibly dense.0
Tinker DwarfSkilled inventors, always playing with the latest technologies.A brand-new account is not offered this one.0
Mountain DwarfMountain dwellers, great fortress builders and miners.19

Elfkin

Tall, thin and swift like the wind; close to nature and earth.

Elves are tall, thin and swift like the wind, and live far longer than humans. They feel close to nature and the earth, and have a natural feel for magic. Elven peoples live in the forests, under the sea, in the sky and deep underground.

Every one of them: immune to magical sleep; innate detect magic; automatically speak common and elvish.

NameLast year
Wood ElfMaintain close ties with nature and distrust society.8
Wild ElfA hardy breed of elf, tribal but maintaining elven grace.7
Moon ElfFun-loving adventurous, most tolerant of all elves.57
Dark ElfDepraved and evil subterranean offshoot of elves.34
Aquatic ElfWaterbreathing cousins to land-dwelling elves.2
Winged ElfGraceful and striking, proud, ruthless and serious.10
Half-ElfA human elf hybrid.5

Feykin

Mischievous magical spirits of nature.

The fey are magical spirits of nature: pixies, grigs, nixies, dryads and the darker succubi. Most are small and frail, but quick, clever and gifted with magic. Many are mischievous, and few take the world of the big folk seriously.

Every one of them: automatically speak common and sylvan.

NameLast year
PixieA winged race, small of stature and with keen minds.90
NixieAquatic lake dwelling fey, slim and comely.11
SuccubusVile seducers with bat like wings.12
DryadLiving tree spirit, protector of forests.5
GrigColorful communal fey, energetic and agile.10

Gnomekin

Inquisitive and quick speaking demi-human creatures.

Gnomes are small, curious and quick to speak. They love to learn how things work, and many have a gift for illusions and a sharp eye for detail. Gnomes live in the surface cities, in quiet forests and deep under the ground.

Every one of them: automatically speak common and gnomish; +1 to enchantment complexity.

NameLast year
Forest GnomeLone forest dweller. Smallest of all gnomes.1
Rock GnomeThe common, surface city dwelling gnome.5
Deep GnomeSecretive and mysterious deep-dwelling gnomes.18

Halflingkin

Short, quick and furry; mischievous and head-strong.

Halflings are short, quick and furry, mischievous and head-strong. They are nimble, lucky and hard to pin down, which makes them fine rogues and archers. Halflings live in the crowded cities, in meadow burrows and in the deep forests.

Every one of them: automatically speak common and halfling.

NameLast year
Imperial HalflingAdapted to life in the crowded cities.5
Feral HalflingStrange and reclusive deep forest halflings.7
Meadow HalflingMischievous and playful, live in meadow burrows.3

Orckin

Notoriously ugly, vicious, and cruel.

Orcs and their kin are notoriously ugly, vicious and cruel, and most other peoples meet them with a drawn blade. What they lack in charm they make up for in strength and toughness, and many are deadly warriors. Goblins and kobolds are their small and sly cousins.

Every one of them: automatically speak common and orcish.

NameLast year
KoboldSmall reptilian goblinoid with sadistic tendencies.1
OrcLarge, squat and smelly; make exceptionally deadly warriors.27
OgreTall, powerful and deadly in combat; the prototypical warrior.17
GoblinEvil and mischievous critters of grotesque appearance.2
Half-OrcA mixed breed between humans and orcs.32

Trollkin

A solitary race, with regenerative abilities.

Every one of them: faster hitpoint regeneration; wound regeneration; limb regeneration; automatically speak common and trollese.

NameLast year
Forest TrollSolitary forest hunter.6
Desert TrollHardy trolls born from the desert sands.2
Mountain TrollThe smallest but strongest of all trolls. Stone skinned.22

Beastkin

Mystical half-man half-beasts.

Beastkin are half human and half beast: goat-legged satyrs, bull-headed minotaurs, scaled lizardmen and spider-like ettercaps. They are strong and fierce, and city folk often meet them with fear or distrust.

Every one of them: automatically speak common and animal.

NameLast year
MinotaurPassionate and fierce half man half bull.14
LizardmanTribal half lizards, stronger in body than in mind.5
SatyrMusic and fun loving half-goat men.9
EttercapA cross between a gangly human and a bloated spider.12