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Astral Walk

In the game: help astral walk

Spell: step at once to the place where another stands.

Syntax: cast 'astral walk' <target>

Astral walk carries you in a flash of light to the room where your target is. The target may be a player or a creature, anywhere on the continent you are on. You go alone, and no door is left behind you; for a way that others can follow, see HELP PORTAL.

Details

  • A Basic spell of complexity 30. Mages, clerics and psionicists can reach it; SLIST shows the level for your class.
  • It does not cross from one continent to the other, nor to or from the outer planes.
  • It fails while you fight. For a while after a fight the game says 'Astral walking with these adrenaline levels would kill you!'
  • It fails when the target is in a private room or a place closed to such travel, is a Caretaker, is fifteen levels or more above you, or is in an area closed to your level. A creature outside your party may resist it.