Stuns, headbutts and states of consciousness.
Syntax: headbutt <target> (stun is an alias)
Each time you are rattled (by a headbutt or stun attack) your state of consciousness becomes worse, lowering your mobility, attack and complexity. When it drops far enough, or your hit points drop below 1, you become unconscious and cannot act.
Stun State Mobility Attack Complexity Speed left :::::::::::::: ::::::::: :::::::: :::::::::: :::::::::: Dazed -2 -2 -1 Phased -5 -5 -2 50% Stunned -10 -10 -5 Reeling -15 -15 -10 12.5% Blacking out -20 -20 -20 6.25% Unconscious -100 -100 -50 3.125%, unable to act
You slowly recover over time (stunned becomes phased, then dazed, until you are Okay again). When someone uses 'aid' on you, you return to Okay at once. You cannot aid yourself.
Headbutt
'stun' is the same command as 'headbutt'; you need the headbutt skill. The stun skill only adds a passive bonus once above 75%. Headbutt can rattle a victim down to Blacking out, never straight to Unconscious.
If your victim is two or more size categories larger than you, your stun is more effective. If you lose the opposed headbutt roll, YOU are stunned instead.
The game also finds it under: stun, stunned, consciousness, headbutt, phased, reeling, blacking out, unconscious.
Dark Legacy