Find and disarm traps.
Syntax: detrap <target> sabotage <part> Syntax: detrap <target> corrode <part> Syntax: detrap <target> remove <part>
Rooms, doors, and even items can be trapped. There are poisonous gas traps, sleeping gas traps, blinding gas traps, flame throwing traps, explosion traps, spellcasting traps, decapitating traps, pendulum-axe traps, poisonous needle traps, spike traps, multi-bolt shooting traps, stone block dropping traps, rolling boulder traps, net traps, drowning traps (water, sand, maggots, slimemold juice, blood), elemental summoning traps (all elements) and alarms.
Anyone who has learned detrap can disarm traps; rogues are the most skilled at it.
To work on a trap, type 'detrap <direction>' (a trap on a door), 'detrap interior' (traps that trigger when entering or leaving) or 'detrap <object>', followed by one of these commands:
| inspect | - look for parts of the trap and judge how hard each part is to remove. Inspect a few times. |
| sabotage <part> | - sabotage a part with your detrap skill. Sabotaging a part that does not exist triggers the trap. |
| corrode <part> | - corrode a part with acid. It lowers the difficulty of disarming that part by 20. You need a container (or a fountain) with a corrosive liquid. |
| remove <part> | - extract a part, such as a spell wand, poisoned spikes or a gas canister, into your inventory. Removing raises the difficulty of disarming by 15. |
The game also finds it under: detrap, traps, trap, disarm trap.
Dark Legacy