Skill that lets your water spells chill victims.
Hydromancy gives the caster a finer range of control over elemental water and ice. Those learned in the skill gain the potential to divert a small amount of energy from its source during casting. This act, although diminishing the casting's sheer power, allows a sub-enchantment of chilling cold to be carried through to the victim. Those afflicted lose speed and become sluggish, giving an edge to the other party.
Dark Legacy