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How combat works

You actively jab, thrust, lunge, shoot, cast to survive.

Illustration: two huge strangers with a mallet and a spear stand among fallen dwarven warriors in a mead hall while a dwarf with an axe flies up into the rafters.

Of the two strangers in the hall

On the night before the mines were changed, when not a dwarf in the hall was stirring, there came up from below the noise of a brawl. And a certain dwarf, who had four quarts of mead in him and was not wise, took up his axe and went down.

There stood two strangers, the one with a mallet and the other with a spear, and at their feet lay ten warriors of the hall. And the dwarf leapt upon them; and the one laid his hammer to the side of the dwarf’s nose, and he rose up, and up, into the rafters.

Then a small voice called from the floor: These are no mortal warriors. These are Balthildis and Hor. And the strangers said: Now that they know us, it is no longer any sport. And they went out through the roof and rode away upon a steed of eight legs, crying that mining might go to Hell, for they loved nothing in all the worlds so well as a good fight.

A retelling of The Night Before Mining-Patch by Vogar Eol
> lunge stranger
Attempting 'lunge' in 1.8 seconds.

You lunge at a brawny stranger's chest!
Vogar: Attacks a brawny stranger (31.4+6=37.4, 212.0 Target) *miss*

A brawny stranger's muscles ripple as he prepares to stomp you!
A brawny stranger swings his mallet towards you!
Vogar: Makes a reflex check (9+3=12, DC 40), *fails*
  ... and strikes a blow to your nose.
  ... A brawny stranger causes 2219 blunt damage.

The same brawl, as the game would print it. The dwarf loses.

Nine ways to fight

Every class fights differently. Each character begins as one of these nine, and can later take up others.

  • MageEmbodiment of the arcane, particularly offensive magic.
  • ClericDevout follower of the gods, healer and protector.
  • RogueIn time, your skills get you past any trap or lock.
  • WarriorThe epitome of fighters, excelling in melee combat.
  • DruidAncient protectors of nature.
  • RangerSelf sufficient woodsman, specialised in bow and melee.
  • PsionicistUsing powers of the mind to overcome foe.
  • Paladin(newbie friendly) divine warriors, fighting for their deity.
  • Bard(difficult) supporting performer and illusionist.

Every skill, spell, weapon and tactic is on one page, and the spells found in prisms on another.

As the game explains it

Combat is active. Typing KILL <target> only starts a fight. After that your character does not attack on its own: you must keep typing attacks for as long as the fight lasts. If you stop, your enemy keeps hitting you and you do nothing back.

Your attacks:

jab, thrust, lungemelee attacks with your weapon (HELP JAB)
shoot, barrageranged weapons (HELP SHOOT)
cast <spell>spells; for casters this IS the attack (HELP CAST)
kick, punch, elbowbrawling and class skills you have practiced

Each attack has a short delay before you can act again (HELP COMBAT ROUND). As soon as it is over, type your next attack. Many players make an alias for their favourite attack (HELP ALIAS).

Watch your fight prompt. When the fight goes badly, FLEE. After the fight, recover (HELP HP).

New to fighting? Start with HELP COMBAT_BASICS. When you are comfortable, read HELP STYLES, HELP BALANCE and HELP ROLES.

From the help file: help combat

From the record books

Most glorious slay
Nimisis, a Half-Dragon Ogre
Zombie Roje (epic level 10000)
Most monsters killed
Sandrilyne, a Pixie Lich
686,555
Most deaths
Kiasyn, a Half-Dragon Pixie
1,563
Most deaths in one session
Zeratul, an Acidic Pixie
61