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Orckin

In the game: help orckin

The orcish kin: ugly, cruel, hard to kill, and unwelcome nearly everywhere.

Nobody in Alora had seen an orc before the Great War. They came behind the Necromancer in the winter that it began, and Tarinas the mage, who was there, wrote that they were like men but deformed. The war ended, and the orcs did not go home, for they had none.

They live now by raiding and by fear, the strong over the weak: ogres over orcs, orcs over goblins, goblins over kobolds, and each of them over whatever it can catch. Towns bar the gate when one is seen on the road. Yet it is granted, even by those who hate them, that no people is harder to kill; and a captain who has had an orc in his company speaks well of it afterwards, and counts his purses.

Details

  • The peoples of this kin: Kobold, Orc, Ogre, Goblin and Half-Orc. Each has an entry of its own.
  • All of them speak common and orcish.
  • Orcs, half-orcs and ogres are among the best fighters of any kin. Goblins and kobolds are their small, sly cousins.

The game also finds it under: orckin, orc kin, orckind.