Orc-blooded outcasts, short of temper, hard to hurt and at home nowhere.
Nobody asks a half-orc about his parents. The orc raids left such children behind them in the burnt villages, and the villages, when they were built again, did not want them; and the orcs, when one came looking for his father's people, commonly killed him at the gate.
So the half-orc belongs nowhere, and has the temper that might be looked for. He is narrower than an orc and broader than a man, long in the arm, and he carries the orc smell, which closes doors. But he has the orc's way of fighting too, all forward and no guard, and takes no hurt from it that anyone can see. Companies that would not have him at their table have been glad to have him in front.
Details
- +2 strength, -2 charisma. +5% bonus experience.
- Takes no extra damage for fighting in an aggressive or berserk style.
- Damage reduction: +2 per level, then +1 every 20 epic levels up to e1000.
- As all orckin: speaks common and orcish.
- Among the best peoples for melee, and unlike the orc it pays nothing in magical complexity.
The game also finds it under: half-orc, half orc, half-orcs, half orcs.
Dark Legacy