The elven kin: seven long-lived peoples of forest, sea, peak and deep.
Elves are tall and thin, and swift like the wind, and they live so long that a man's whole life is to them as one season. Therefore they are slow to make friends among the shorter-lived peoples and slower to forget an injury, and the other kins call them proud.
They have gone many ways in the world. There are elves in the forests and elves under the sea, elves that keep cities among the peaks, and elves that went down into the dark long ago and are not named at the others' fires. Yet a feeling for magic runs in all of them, as a liking for gold runs in dwarves; and where a wood stands that no axe has touched, folk say that elves are the reason.
Details
- The peoples of this kin: Wood Elf, Wild Elf, Moon Elf, Dark Elf, Aquatic Elf, Winged Elf and Half-Elf. Each has an entry of its own.
- All of them are immune to magical sleep, have innate detect magic, and speak common and elvish.
- Most elves make good rangers and druids. Moon elves and dark elves lean to magic, and wild elves to the sword and the bow.
The game also finds it under: elfkin, elf, elves, elven.
Dark Legacy