Wandering tribal elves, scarred and strong; warriors and rangers.
A wild elf wears his history on his face. Each scar is counted and each has its story, and a young elf with a smooth skin is given the worst place by the fire until he has mended the fault.
They are few to a clan, and they move with the seasons, taking from forest and plain no more than is left over, so that where they have camped the grass does not know it. They want no towns. They do not greatly want other elves. As for the remaining peoples, a stranger who walks toward a wild elf camp is given one arrow in the ground before his feet, and it is the only one that is meant to miss.
Details
- +2 strength, +1 dexterity, +1 charisma, -2 intelligence.
- +1 nature and summoning complexity, and +2 to ranged attacks.
- As all elves: immune to magical sleep, innate detect magic, speaks common and elvish.
The game also finds it under: wild elf, wild elves.
Dark Legacy