Dark Legacy Play now

Patch notes 2.8.2: Fix broken mechanics

From #announcements on Discord.

This patch repairs mechanics that never worked as intended. Some buffs, some nerfs.

Combat

  • Bash only knocks down if you win the strength contest. Skill and size matter more: bosses don't always fall, big mobs don't always floor you.
  • Hits over 10% of your HP delay your next spell/song/skill (0.5–3s).
  • Unarmed monsters crit with their own level and hide.
  • Running now makes you faster.
  • Meditate never lowers mana regen.
  • Pet cure-poison talents now trigger.

Magic & items

  • Blindness works on enemies, and on you (willpower save).
  • Cone spells keep their damage at high power.
  • Psychic armor raises your willpower save.
  • Coated weapons, arrows and flasks affect the target (holy water burns undead).
  • Trap damage scales per victim, and poison traps actually poison.
  • Chrysalis no longer eats underfilled items.
  • Item spells lost a hidden attack-speed bonus (Zeraphin's Celerity I keeps it).
  • Weapon, shield, spellbook and crash fixes.

Epic dungeons

  • Magic resistance depends on monster type (warriors, thieves, rangers are easier).
  • Druid monsters summon bears and faeries, and can slow you.

Stealth & language

  • Looking only reveals hidden creatures on a successful spot roll. point reveals them to everyone.
  • Search finds hidden creatures even on an empty floor.
  • Only Elvish speakers understand Elvish. Use speak common.

Guilds, arena & gold

  • Leaving a guild no longer teleports you. Use guilds defect instead of outcasting yourself.
  • Arena: leaving returns you to where you joined, and you can't join mid-fight.
  • Splitting gold no longer duplicates it.