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Patch Notes: 2.5.0 - Big Bug Sweep

From #announcements on Discord.

Hey all,

Big cleanup patch: we went through the whole codebase hunting bugs, and fixed a pile of crashes along the way.

Gameplay changes:

  • Guilds no longer drop members who have been offline for a while, and no longer disband from inactivity. Members only leave by leaving or being removed.
  • Eggs from the fossilized nests in the mines hatch fertile pets again. Eggs and pets you already have stay as they are.
  • Armor spikes now actually hurt. Attackers take about 5-20 damage per hit (it was always 1).
  • Monster scripts that check health percentages work now, so some boss emotes you've never seen will start showing up.
  • The moon now follows a proper 20-day cycle. Full moon comes around roughly every 6-7 days and lasts a few hours (it used to last about a week, but only every ~10 weeks), and there are new moons now too. Moonbeam and other full-moon things are usable much more often.
  • Treasure-map chests can now contain Diamond, Blue Diamond and Jade, which could never drop before.
  • Gems carats have been revalued. A pricing error made a 4-carat gem sell for about 50% more than a 4.01-carat one; now value rises steadily with weight. This also applies to gems you already own. Gems under 2 or over 4 carats keep their value.
  • Soulripper now restores mana and movement properly (it was working them out from your hit points, which over-filled them for high-HP characters).
  • structure lock now costs the advertised 2,500 gold.
  • Glory cost for affect enchantments now uses its intended price table, which is mostly higher.
  • Monsters with an arrow attack no longer get a free extra harm spell on top of it every round.