Dark Legacy Play now

Fixed:

From #announcements on Discord.

  • Fixed: multi-second freezes when emptying or filling containers in rooms with lots of items on the floor, and the disconnects that came with them. Big empties and fills now give one summary line instead of a line per item.
  • Fixed: paying materials for structures took the whole stack instead of just what was needed.
  • Fixed: Elixir of Rebirth didn't restore your lost lives.
  • Fixed: fame titles were based on the wrong number. They now match your fame.
  • Fixed: trying to add spikes to armor that already has spikes destroyed the old ones.
  • Fixed: splinting a specific body part could splint a different one.
  • Fixed: a script command that should restore mana restored hit points instead. The citadel master healer's "heal" relied on it and has been updated, so it still heals your HP.
  • Fixed: picking an heirloom during character creation could crash or send you back to the starsign step.
  • Fixed: items, including corpses, could vanish from conquest areas while people were still there.
  • Fixed: containers in family blessings could lose their contents.

  • Fixed: disguise uniforms dropped by monsters couldn't be worn.

  • Fixed: Sudden Escape I triggered half as often as intended.
  • Fixed: wilderness encounters meant for certain depths or underwater ignored that.
  • Fixed: monsters spread their attacks and spells unevenly over the people fighting them.
  • Fixed: items with the same enhancements didn't stack if those were added in a different order.
  • Fixed: identify and compare rounded armor, damage reduction and mobility down. They now show decimals.
  • Fixed: wake-up messages after being knocked out didn't match your state; you also wake a few seconds sooner.
  • Fixed: a few rune and spell effects used the wrong target.
  • Fixed: reign ranks now get exactly the rights (jail, judge, construct, wed) given to them.
  • Fixed an item-count issue with some rewards, and an issue with selling to shops.

Stability:

  • Fixed: the crash during the daily 06:00 restart.
  • Fixed: several crashes around logging in and out at the MOTD, especially with a pet along or with a home in a citadel or house.
  • Fixed: a crash related to mentor vows.
  • Fixed: a rare crash when the Discord relay hiccuped while someone was logging in.
  • The server now saves everyone properly when it is restarted from the outside (no more lost progress on maintenance restarts).
  • Plus a handful of rarer crashes (who/whois, enchantment lists, gas clouds, runes and a few more).

Plus ~110 smaller fixes to display text, help, achievements, polls, the card game, and builder and caretaker tools.

If you come across any crashes or weirdness, let me know!