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Mobility

In the game: help mobility

Mobility: how hard you are to hit.

Mobility is how much effort your opponent needs to hit you. The higher it is, the better protected you are. (Mobility replaces the old armor class, AC.)

Mobility is a range, not a single number. When you are attacked, a value is rolled within your range and compared with your opponent's attack roll (see HELP ATTACKROLL).

What changes your Mobility:

  • the training of your class, and your Dexterity
  • the armor you wear: better armor raises your Mobility
  • your size (bigger creatures are easier to hit) and your speed
  • being stunned lowers it
  • dodge, parry and tumble add to it, and some races get a bonus

The game also finds it under: mobility, ac, armor class, defense, dodge chance.