Element runes and the skills that improve them.
| Rune | Required Skill | Required Class |
|---|---|---|
| Fire | Pyromancy | Mage |
| Ice/Water | Hydromancy | Psionicist/Druid |
| Electricity | Kinetics | Mage |
| Air | Aeromancy | Paladin |
| Acid | Alchemy | Psionicist |
| Poison | Toxicology | Ranger |
| Plant | Sylvan Bond | Druid |
| Crystal | Geomythics | Cleric/Paladin |
| Earth | Geomancy | Druid |
| Scourge | Occult | Demonic Ancestor |
| Divine | Theology | Angelic Ancestor |
Details
- Some subancestries start with an element skill: Fire Elemental (pyromancy), Water (hydromancy), Lightning (kinetics), Air (aeromancy), Ooze (alchemy), Myconid (toxicology), Earth (geomancy).
- The element runes are named Fir, Ter, Tri, Dis, Cid, Ois, Sat, Tal, Tor, Bib and Rip.
The game also finds it under: elemental runes, element runes, fir, ter, tri, dis, cid, ois, sat, tal, tor, rip.
Dark Legacy