Spell: breathe the element of your rune over those who fight you.
Syntax: cast breath <target>
You draw breath, brace yourself, and bellow the element of your prism at the target: fire, cold, lightning, acid, gas and the rest, each after its rune. Everyone else in the room who is fighting you is caught in it too.
Details
- A Physical spell of complexity 35, for mages and psionicists. SLIST shows the level.
- The prism needs an elemental rune (HELP ELEMENTAL RUNES). Without one the game says 'This spell requires an elemental rune'.
- Breathing costs you some balance. When it throws you off balance, part of the breath may go wide.
- A shield can catch the breath for its bearer (HELP SHIELD).
- More Effect runes, more damage.
- With Aqua Breath in your spellbook as well, CAST BREATH casts that one. Give one of the two prisms a name of its own with SPELL NAME.
The game also finds it under: breath, breath spell.
Dark Legacy