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Deep-ish Pets

In the game: help deep-ish pets

The deep-ish family of pets: six sea creatures that only fishing brings up.

The sea gives up its pets unwillingly. A fisher may cast for a year and bring up nothing that will follow him; and then one day the line comes in heavy, and there is a chest on the hook, and in the chest an egg the colour of coral. Most often the egg holds a crab. The fishers have a great deal to say about this.

But the others are there: the jellyfish, the lobster, the shark, the trout, and far down, seldom troubled, the giant squid. Out of the water most of them swim in the air beside their masters as though nothing had changed; and it is said that where they fight the ground is wet.

Details

  • Commonest to rarest, with their young: Crab (crab larvae), Jellyfish (ephyra), Lobster (cricket), Shark (shark seal), Trout (juvenile trout), Giant Squid (squid larva).
  • Their eggs are coral, and come only from the sea: now and then a fisher on the world map reels in a chest with one inside. Expect crabs.
  • All six breathe water. Born knowing: the lobster Resist Elements, the shark Bite, the trout Healing.
  • The trout learns magical tricks only, and the crab none.

The game also finds it under: deep-ish pets, deep-ish, deepish, crab, jellyfish, lobster, shark, trout, giant squid, squid.