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Wounds

In the game: help wounds

Wounds from critical hits, and how to heal them.

Body parts can be targeted by most attack commands. They can be wounded or even severed when the attacker rolls a critical hit. There are a large number of wounds. Some cause bleeding and others can cause limbs to become useless (frozen, broken, petrified, tainted).

A petrified or paralyzed torso causes breath to falter, slowly killing the victim.

Constructs, Undead and Oozes are immune to critical hits and wounds (but undead can be wounded by a Holy Avenger weapon). Mobs below level 7 cannot cause wounds. Some sources, such as certain songs, socket gems and traps, cause wounds even to otherwise immune creatures.

Wounds can be treated with bandages, splints, the treatment skill, the rally song, mend or regenerate, and they heal slowly as you rest.

Details

  • Wounds can be treated with mend, regenerate, the treatment skill, the rally song, or rest.

The game also finds it under: wounds, wound, wounding, bleeding, broken bone, injury.