Inventor dwarves, cleverer than their cousins. Not open to new characters.
A little apart from every great dwarven hold there is a smaller hall with smoke of the wrong color coming out of it, and that is where the tinker dwarves are. They moved out by agreement. The mountain dwarves wished to sleep, and the tinkers wished to find out what happens when the valve is shut.
They are slighter than their cousins and a good deal cleverer, and they care for nothing but the thing on the bench. The hold guards them from the world, and takes in payment whatever they have made that works: a better pump, a lamp that wants no oil. What does not work is spoken of less. It is tinkers who build the constructs, and one or two of those have walked out of the workshop with minds of their own.
Details
- +2 constitution, +3 intelligence, -2 charisma. Can invent additions to existing objects.
- As all dwarves: infravision; speaks common and dwarven.
- The creator shows this people as locked: it cannot be chosen at present.
The game also finds it under: tinker dwarf, tinker dwarves.
Dark Legacy