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Thrall

In the game: help thrall

An aberrant ancestry: a slave line bred on other planes to mine and survive.

The thralls were bred. For some dozens of generations their masters, who are not of this world, chose which of them should have children and by whom, as a drover chooses among his beasts; and the purpose was mining, on planes where little else can live. They were set down there and left. From time to time a master came to see the diggings, and to teach again whatever had been forgotten about obedience.

A thrall in Alora is a thing out of place. It escaped, or was sent, or its master is dead; it does not say which. It finds this world strange, and very easy. It always knows where it stands. It sees what is hidden, and further than other folk, and little that Alora can do to a body is new to it.

Details

  • +2 strength, +2 dexterity, +2 constitution, +1 intelligence, -2 charisma.
  • Sees invisible creatures, sees three squares further on the map, and knows its latitude and longitude at all times.
  • 25 resistance points to all resistances. +6% magical complexity.

The game also finds it under: thrall, thralls.