Spell schools and which class masters each.
Each spell belongs to a specific spell school. A school is more a way of describing a prism's physical structure than it is to classify a spell. (ie: You can have a 'summon' spell in another school than 'summon'). The list below shows the most skilled class in each school, which generally means they are able to access some of the school's more complex spells.
| School | Class | Example Spells |
|---|---|---|
| Body | Cleric | heal, harm, slow, haste |
| Mind | Psionicist | Time Flow, Charm |
| Nature | Druid | create spring, conjure elemental |
| Physical | Mage | arrow, cone, fist |
| Summoning | Ranger | rose, summon |
| Divine | Paladin | bless, fortune, curse |
| Enchantment | Mage | identify, enchant weapon, recharge |
| Protection | Cleric | armor, ward, antimagic shell |
| Sensory | Cleric | blind, detect evil, scry |
| Basic | Cleric/Mage | Invisibility, Teleport, create food |
| Blood | Vampyres | Thrallbeast, Lifetap |
| Illusion | Bards | Veil of Daggers, Chameleon |
Dark Legacy