The class of stealth, locks and the knife in the back; weak at first.
Nobody is a rogue. Ask in any town and the answer is the same: there are porters, and pedlars, and persons of no fixed trade, and a locksmith who works at night. Yet purses go, and doors that were locked at dusk stand open at dawn, and the watch finds a man face down in an alley with one small wound in his back.
It is a calling learned on the dark roads and practised behind people. The beginner is good for little, and knows it, and keeps out of the way. With years he learns to walk unheard, to see what a stranger carries, to open what was shut; and in a fight he is found to have gone round. Decent folk count their spoons when he has called. They send for him all the same, when there is a lock that nobody else can pass.
Details
- Sneaking, peeking, picking locks and the backstab; later, circling an enemy in a fight.
- Peoples well made for it: halflings, the imperial halfling most of all. Goblins and kobolds have gifts that suit it.
- A first class is not the last: in time a character takes two more.
The game also finds it under: rogue, rogues, thief, thieves.
Dark Legacy