All codes you can use in your prompt.
Player, used often:
| %h | - hitpoints %H - maximum hitpoints |
| %m | - mana %M - maximum mana |
| %v | - movement %V - maximum movement |
| %b | - blood %B - maximum blood |
| %x | - experience %X - experience to next level |
| %d | - hitpoint bar [*****] %e - mana/blood bar |
| %E | - movement bar %w - stun and balance text |
Player:
| %A | - invisible/hide/sneak %S - combat style |
| %g | - pouched gold %s - carriage return |
| %o | - balance bar %q - balance bar (small) |
| %t | - delay until next command %W - active song |
| %y | - current momentum %Y - max momentum |
| %0 | - XP to next level %1 %2 %3 - XP for class 1, 2, 3 |
Enemy:
| %D | - enemy hitpoint bar (10 stars) |
| %J | - enemy hitpoint bar (5 stars) |
| %O | - enemy balance bar %Q - enemy balance bar (small) |
Pet:
%p - pet's hitpoints %P - pet's maximum hitpoints
Screenreader (see HELP SCREENREADER):
%5 - hitpoints %6 - mana %7 - movement %8 - blood %9 - enemy
Other:
%T - time of day (night, dawn, day or dusk)
Immortals only: %n (enemy name), %c (enemy health text), %N (enemy's victim), %C (victim's health), %i, %I, %r, %R, %F and %U.
The game also finds it under: prompt tags, prompt tokens, prompt_tokens, prompt codes.
Dark Legacy