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Ooze

In the game: help ooze

An aberrant ancestry: a magical mishap, and a slow change into living slime.

Mages keep jars, and now and then a jar is dropped. Or the thing was done on purpose, in a laboratory, to see whether it could be. The oozes are not agreed about their beginning, and are losing interest in the question.

For an ooze is leaving, and goes slowly. First there is a dampness on the skin that no towel takes off; then a slickness; then the door handles begin to pit, and the coins in the purse go green. The mind stays clear a long while, and uses the time to learn alchemy, for which it has the acids by it. At the end, they say, there is only a clear shape like a great drop of water, that remembers a name.

Details

  • +10% magical complexity. +50% acid resistance.
  • Spells and weapons deal acid damage. The alchemy skill comes of itself, and a mage is named 'alchemist'.
  • Finds more vials of corrosive in chests.
  • Race category: slime. From epic level 900: the spell 'oozeform'.

The game also finds it under: ooze, oozes.