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Lizardman

In the game: help lizardman

Scaled tribesfolk of lagoon and marsh, strong, slow of wit and slow to trust.

A lizardman cannot read a human face. The smile and the scowl are one to him; and for this reason every cheat on the coasts of Alora once made a living from the lizardmen, until the lizardmen noticed.

Now they are careful. They come up from the lagoons and the mangrove swamps to a few trading camps on dry ground, tall and heavy and silent, and they look a long time at what is offered and longer at the one who offers it. A lizardman's trust is years in the earning. Of their life at home little is known, for their villages lie where no army can walk; and they for their part have never shown the least wish for the dry land.

Details

  • +3 strength, +2 constitution, -4 intelligence.
  • Can breathe in water. An acid spit attack, and +30% acid resistance.
  • As all beastkin: speaks common and animal.

The game also finds it under: lizardman, lizardmen, lizard man.