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Imperial Halfling

In the game: help imperial halfling

City halflings: bright-coated, light-fingered and lucky; born rogues.

The halflings of the cities are taller than their country cousins, and it is believed that this comes of standing on tiptoe in crowds for a great many generations. They dress in what they take to be the fashion. It is very bright, and tailors look away.

They know every alley of the town they live in, and will guide a stranger through it for a small fee, answering his questions with riddles. What the stranger misses afterwards has only been borrowed. The halfling says so freely when he is caught; and he is seldom caught, being small and quick and attended by a luck that honest folk find hard to bear. No lock in a human city is thought safe from them, and few traps.

Details

  • -2 strength, +3 dexterity, +2 luck.
  • +5 to lockpicking and trap disarming, +2 to saving throws, +1 to ranged attacks.
  • -1 to all magical complexities.
  • As all halflings: speaks common and halfling.

The game also finds it under: imperial halfling, imperial halflings, city halfling.