Dwarves of the sewers and refuse heaps: very tough, very dim, good shots.
A gully dwarf counts one, and two, and after that he says 'two' again with more force. There is a clan of them under every city of Alora and in most of the ruins; and the citizens above, who see only something small going through the refuse at dusk, take them for a large kind of rat.
The other dwarves do not correct this. Only the halflings are civil to them. The gully dwarves for their part are content. They eat what is thrown away and are never ill, they choose their chiefs by rules that no stranger has understood, and they run from every fight they can. Cornered, they do not run. They throw things, and they seldom miss; and strong drink mends them like a healer's hand.
Details
- +4 constitution, -4 intelligence, -4 charisma, -2 wisdom.
- +2 attack with ranged weapons, and regeneration through alcohol.
- As all dwarves: infravision; speaks common and dwarven.
- The penalties to the mind are heavy: a poor people for a spellcaster.
The game also finds it under: gully dwarf, gully dwarves.
Dark Legacy