Experience: how you level, and how you lose it.
Syntax: Level
Your character advances in power by gaining experience. Type LEVEL to see how many experience points you need for the next level. Each level you need to collect 5000 XP, mainly by killing creatures.
Gaining EXP: For each kill you or one of your group members make, you get Experience points. If the creature is higher level than you, you get more Experience per kill, if it is lower level than you, you get less experience. Only partymembers participating in a fight count towards determining if a fight was too easy; this allows pets to be leveled as long as the master doesn't participate.
The higher level you are, the more kills you will have to make to gain the required 5000 XP. Note that you only get a fraction of the XP for a group kill if you do not participate in it.
Losing EXP:
- You lose 50% of the EXP you would gain from killing any mediocre mobile.
- Recalling out of combat costs 25% of the EXP you gained this level.
- Dying and departing costs about 10 kills' worth of EXP for your level.
- Dying and being resurrected costs 25% of the EXP you gained this level.
- Supplicating for your corpse costs no EXP.
The game also finds it under: experience, exp, xp, level, leveling, xp loss, pet_experience, pet experience.
Dark Legacy