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Elementals

In the game: help elemental

The elemental ancestries: the Genasi of air, earth, fire, lightning and water.

A Genasi child is known in the cradle. The air in the room moves when it laughs, or the candles lean toward it, or the nurse finds that her hands are wet; and the parents send for someone who understands such things, and are told that there is an elemental in the family, some way back.

They grow up like other folk, mostly. But the element is in whatever they do. A Genasi's spells take its nature, and so does the sword in his hand, and a mage of that blood is not called a mage but by a name of his element. Each element is said to give its own temper besides: air its dreamers, earth its plodders, fire its wasters of an afternoon. The Genasi have heard all this.

Details

  • Five ancestries, each with an entry of its own: Air, Earth, Fire, Lightning and Water Elemental.
  • All of them give +10% magical complexity, 50 resistance to their own element, and that element's skill.
  • From epic level 900: the spell 'elementalform'.

The game also finds it under: elemental, elementals, genasi.