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Every help file

Damage

In the game: help damage

Damage types, delays and balance hits.

When a character attacks something, the type of damage dealt is dependent upon the form of attack used. (Dagger is piercing, sword is slashing, mace/staff is blunt, etc)

The chance to critically hit a creature depends upon the information displayed in HELP CRITICALS. Some creatures are immune to various types of damage, or react differently to the various styles.

Resistances decrease the amount of damage received from any particular damage type.

Getting damaged delays the next concentration based command for X seconds. (In effect, when casting or using ranged weapons you want to avoid being hit). 5% damage: 0.5 second delay 10% damage: 1.0 second delay 25% damage: 3.0 second delay 50% damage: 4.0 second delay 80% damage: 8.0 second delay

Getting Damaged hurts balance. 5% damage: very light balance hit 10% damage: light balance hit 25% damage: medium balance hit 50% damage: heavy balance hit 80% damage: extreme balance hit

Slashing or piercing a slime splits it in half, giving you two smaller opponents (each with 1/8 of the hit points). Undead are immune to criticals unless the attacker uses a Holy Avenger weapon.

Constructs are immune to all criticals as they are generally created from material which is non-flesh based. (such as stone golems)

Details

  • Taking damage disrupts your concentration and balance only from level 10 (or once multiclassed). This gives new players a gentle start.