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Construct

In the game: help construct

An aberrant ancestry: a body built by a tinker dwarf, with a mind of its own.

The tinker dwarves build constructs to carry and to guard, and a construct does as it is bid and has no more thoughts than a wheelbarrow. But now and then one is finished and stood in its corner, and in the morning it is not in the corner. It is at the bench, turning over the tools, and it asks the tinker what it is for.

Such a one goes out into the world in the shape it was built in, elf or orc or whatever the maker chose, and passes for that people at a little distance. Nearer, it is seen that it does not eat, that no spell of sleep takes it, and that a wound in it stays a wound. It must be repaired, like a clock; and it has learned to see to that itself.

Details

  • +5 strength, +2 intelligence, -2 dexterity, -2 wisdom, -2 luck.
  • Cannot be healed, only repaired. Mundane health regeneration does not work, and it does not need to eat.
  • Immune to sleep, poison and blind. +50 resistance points to stun and drain. Race category: construct.
  • Expert only, the creator warns: very hard to play, and not for a first character.

The game also finds it under: construct, construct ancestry, constructs.