Conquests: fight for control of places.
Syntax: conquest (list scheduled conquests) Syntax: rank honor (list your honorary ranks) Syntax: rank honor <rank> (pick one)
During conquest players war for control of a structure or position of power.
Experimental
All players can participate in conquests. While inside a conquest area, you are PVP enabled. PVP enabled rooms show in a red exclamation mark on the minimap, and show (PVP) next to the title.
The first player to stay at a capture point for a certain duration while not in combat wins the conquest. A conquest area can have multiple capture points, and multiple players can capture at the same time, so you will have to defend these points to win. Capture time is cumulative, and doesn't decrease when you leave a capture point. Each capture point is marked with a war banner rising out of a flaming brazier or something similar.
After the victor has claim to a location, they might get some pillage, some glory, some guild XP, and after a few hours, the profit of owning the location. (For example, a mine could produce ore, or a thieving guild gold). The victor will usually be able to set a honorary rank, which shows in front of their name. Some conquest areas will flag banners with the victors family or guild name.
After a set time the conquest area becomes vulnerable again and anyone can challenge it.
You can list upcoming conquests with the 'conquest' command.
Dark Legacy