Common quality problems in areas.
An elaboration of points that do not help the quality of an area:
- Spelling errors: These are the most common mistake and will undermine an otherwise decent area. Use 'redit spellcheck' and combine it with 'rat' to avoid them, and keep a dictionary on hand as well.
- 'List and leave' descriptions: An example- 'North is a field. East is a garden.' These rooms are typically dull and uninspired; descriptions do not need to be outrageously poetic, but creativity is a must.
- Putting words in the player's mouth: Your job as a builder is to give the descriptions, not to tell the player his/her/its emotions and reactions. DO NOT TELL THE PLAYER HOW TO FEEL. If you use 'you'- go back and rewrite.
- Using a room description more than once: Don't do this. It never occurs in real life, and it's a transparent and cheap method of building used by beginners. All areas have something of interest, otherwise there comes no point in building it. Do not recycle room descriptions.
The game also finds it under: builder_bad2, builder bad2.
Dark Legacy