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Hawthorne Spirits

From a world long forgotten, Hawthorne Spirits seek to keep the balance once forged and shattered. Roaming the world and seeking out the darker crystals and beings, to keep the world safe once and secure. To rid the stain of an era that may come back to haunt us all.

The Hawthorne Spirits were founded in the Age before the cataclysmic events known as the Shattering. Created by the White Wizards, their sole purpose was to search for magical knowledge and hunt down rogue wizards.

The Shattering brought an end to organized mage-craft, the White Wizards scattered, and the Spirits were given one last instruction.

"Kill the Dark Ones, find the Dark Crystals, and never forget the Old Ways."

And so the Hunters also became Watchers, wandering the land mostly in secret, not always in the physical plane, searching the ether and the elemental planes for the Dark Ones, slaying them when they can, searching for the Dark Crystals and hiding them for private investigation. And above all they remember the Old Ways, even when they have been long forgotten by the people today. For as the great Tarinas spoke: The Great War is not over, in truth, it is merely waiting.

And yet the Spirits are not forgotten. It is often whispered in the night: When Spirits gather in silence, the Storm follows.

Members

Every member who is public, with the rank they hold and when they joined. Last seen is kept coarse on purpose.

Seen this month 2

  • Darkwhispers -=*Chieftain*=-, joined November 2026
  • Olgrach -=*Traveller*=-, joined July 2006

Last seen before 2017 4

  • Kahlan -=*Elder*=-, joined July 2006
  • Ogyaf -=*Pathfinder*=-, joined July 2006
  • Cieliton -=*Tracker*=-, joined July 2006
  • Federgast -=*Guide*=-, joined July 2006

Founded

2006

Ranks

From the top down, in the colours the guild gave them. The number is how many hold the rank now.

  1. -=*Chieftain*=-1
  2. -=*Elder*=-1
  3. -=*Guardian*=-0
  4. -=*Hunter*=-0
  5. -=*Pathfinder*=-1
  6. -=*Tracker*=-1
  7. -=*Guide*=-1
  8. -=*Traveller*=-1

Led by

  • Darkwhispers, -=*Chieftain*=-

How to join

In the game, guilds info Hawthorne Spirits shows the guild’s own notes and guilds apply Hawthorne Spirits leaves an application for its leaders, who answer with guilds accept when they have the time. guilds list shows every guild your class and kind may join.

What they ask:

First and foremost Hawthornes support each other, this above everything is what is what make guild life fun. Beyond that RP is encouraged, and fairness implicit. Application Steps 1. Write an applciation lsiting all other chars and levels (this includes chars that you no longer play), why you want to join the guild, how long you have been mudding here and elsewhere, and what you believe you can bring to the guild.

2. If your application is successful, you will be interviewed. This may involve more than one guild member. This will be discussed within the guild for 3 days.

3. Become a guild member. You will be on a small probation for the first few weeks (though you will still be treated as a full pledged guild member).

Any lying or cheating at any stage will result in an automatic denial of entry.

Deeds

Between them the members have killed 203,889 monsters and 183 players. They have fallen to monsters 966 times, and to other players 210 times.

From the guild’s log

The game writes down where a guild’s influence came from. Experience is summed by day; everything else is as the log has it.

    • Darkwhispers: +50 influence from experience.
    • Darkwhispers: +50 influence from experience.

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