Magic
- Introduction
-
Spellcasters, like Mages and Clerics, are able to form rampant
energy via formulas sung or spoken, for the purpose of raising
spirits, producing enchantment, or affecting other magical
results.
They do this via magical prisms they store in a spellbook. Each prism is tailored to create a specific magical spell. By uttering an incantation and directing rampant energy through a prism, the prism breaks down the energy into a spell effect.
Some prisms are more complex to master depending on your class and the prism's strength.
Spellcasters are capable of adding Runes to a prism, increasing its duration, strength, lower its costs, add spell targets, or even alter its function. This, however, also raises a spell's complexity.
- Spellbooks
-
Spellcasters store their prisms in their spellbook.
Spellcasters are automatically given a spellbook when they
start. A spellbook has no limit in the number of prisms that
can be placed within its sockets.
You can place prisms in your spellbook as you would put them into a container: '
put (prism) spellbook
' or 'get (prism) spellbook
'. - Max Spell Complexity
-
Each prism belongs to a specific spell school. Depending on
your class, level and intelligence, you will have a certain
skill in each of the schools. This is called Max Spell
Complexity.
If a prism of a certain school is more complex than your Max Spell Complexity of that school, You are unable to cast the spell.
The chance that spells fizzle is greater the closer its complexity is with your max complexity.
Adding runes to a prism makes a spell more complex, but also more powerful.
You can learn the skill 'Spell Mastery' to increase your maximum complexity slightly.
- Wildsurges
-
When a spell is near your maximum complexity, and you fail
casting it, there is a slight chance of a 'wild surge,' a
random magical effect. If you find your feet suddenly
enlarging, bricks falling on your head out of nowhere or
similar you just experienced a wild surge! They are generally
bad for your health.
Some classes can train in the 'concentration' skill. this skill lowers the chance for wild surges considerably and allows you to succeed more often at the complex spells.
Prisms
- Introduction
-
To cast the spell, put it in your spellbook '
put heal spellbook
'. You can now cast the heal spell from your spellbook indefinitely by typing 'cast heal
' (mana allowing of course).You can currently find prisms in treasure chests, or you can conjure them.
Just for the info, an example prism object!: a prism containing Heal (23c, 75m, Body, Ef+++)
23c The complexity of this spell is 23. 75m Casting this spell will cost 75 mana. Body It belongs to the 'Body' school. Ef+++ It has the 'Extra Effect' rune three times.
A list of spells is available. - Conjuring Prisms
-
This skill allows a spellcaster to create a prism for
spellcasting, paying a small amount of gold for the components.
Conjuration costs a small amount of XP to cast.
You can only conjure prisms that your max complexity allows, and are below a complexity of 30. Prisms higher than that need to be found in treasure chests.
Type '
conjure
' for a list of all prisms you can cast.The 'conjure prism' skill increases the speed at which you conjure prisms!
- Unbinding Prisms
-
You can unbind prisms, causing them to collapse into the
primary prism and all the runes that where added.
Hold the prism that you want unbinded in your hands and type '
spell unbind
'. The prism and any runes will appear in your inventory.
Runes
- Introduction
-
A rune is an ancient symbol used to slightly affect the
function of a prism. Runes are NOT mandatory but they will
imrpove a spell greatly! There are many different runes, of
which I will list a few.
Elemental runes: These can be added to some spells, causing them to function differently. For example: Adding an 'air' rune to a prism of 'Conjure Elemental' will cause it to conjure Air Elementals.
Augment runes: These augment a spell in one of several ways. For example: Adding a 'Duration' rune to a 'Sanctuary' spell will double its duration.
Note that not all combinations are useful. (Adding a 'Duration' rune to the 'heal' prism will not do anything).
To add a rune to a prism, hold the prism in your hands, and with the rune in your inventory type 'spell add (runename)'. The rune will now merge with the prism.
You can currently find runes in treasure chests.
- Runes: Elemental
-
The soulbind spell allows you to convert the soul of a target
into an elemental rune. Cast the spell on the appropriate
mobile BEFORE IT DIES. If its still active when you make the
deathblow, it will spawn an elemental rune (provided you have
the required skill).
Rune Required Skill Required Class Fire Pyromancy Mage Ice/Water Hydromancy Augurer/Druid Electricity Kinetics Mage Air Aeromancy Paladin Acid Alchemy Augurer Poison Toxicology Ranger Plant Sylvan Bond Druid Crystal Geomytics Cleric/Paladin Earth Geomancy Druid - Runes: Augmenting
-
You can add augment runes more than once to a single spell,
stacking their effects. Each augment rune increases a spell's
mana and complexity. (Hint: There are rare Ultra Augment runes,
which have triple the effect versus a lower cost in complexity
and mana.)
Rune Symbol Effect Extra Target T The spell will affect one extra target Extra Effect Ef The spell becomes more powerful Extra Duration D The spell will stay active for more rounds. Extra Energy E The spell costs less mana You can see how many augment runes are added by the number of plusses after the symbol in the prisms. (T++ = two extra targets, T+++ = three extra targets, T+4 = four extra targets, etc).
- Runes: Races
-
Race runes make a spell extra potent vs. a specific race
groups. All mobiles on Dark Legacy are grouped into one of the
following groups.
Rune Example Monster Troll Troll Animal Rat Beast Dire Wolf Construct Golem Undead Zombie Dragon Red Dragon Humanoid Human, Elf Plant Weeds, Treant, Treeman Goblinoid Orc, Ogre, Goblin Fey Pixie, Dryad, Efreet Giant Titan Elemental Fire Elemental Unholy Pitfiend, Imp Holy Angel, Celestial Unbeast Beholder, Mindflayer Animorph whererat, shapeshifter Small Humanoid Halfling God God! Slime Ooze, Mold - Runes: Misc.
-
Rune Effect Range World Makes non-hostile prism spell castable on someone elsewhere in the world. Quicken Prism spell takes less time to cast Instantaneous Prism spell takes NO time to cast. Self-sufficient Prism spell costs no mana to cast. Combat Prism spell can be cast while in combat. (for spells normally not castable in combat) Leisure Prism spell can be cast when resting. Berserk Prism spell can be cast when in berserk stance. - Songs: Songs
- Bards can '
perform <song>
' any song placed in their songbook, provided they meet the requirement skill displayed next to each song (EXAM SONGBOOK). A dry throat or a dirty or untuned instrument will make you fumble and stop your performance, so it is important to keep your instruments 'clean
' and 'tune
'd. Depending on the song, a song will either affect everyone in your party, or anyone attacking the party. Most effects will last as long as you keep playing. New songs are found in treasure chests which pop on mobiles.